games
Game Design and Life
Interesting piece in Wired that pushes two of my buttons: Games and scoring in everyday life Making email better and more strategic / thoughtful There’s some similarities with this talk I did at Playful last year about scores. I’m…
My Talk From Playful in October
Here’s the talk I did at Playful on 31.10.08. It’s basically about the changing nature of scores in games and how scores are starting to infect everything. Iain Tait – High Scores Talk at Playful London 31.10.08 from Iain Tait on Vimeo…
Retro Gaming, Ant Attack and Hey Hey 16k
We’ve been having a big old nostalgia jam on the Poke mailing list, people nerding out about their first computer games / online experiences. It’s getting deep-geek. So I was looking for stuff about Ant Attack (one of the most influential…
Vintage Pole Position Advert – Playful Conference
I’m sure this has been featured a few places, but it is pretty awesome. I came across it whilst trawling around for various game-related things. Reason is… I’m really looking forward to it. Not because I’m speaking, but because there’s a…
Examples of Amazing Augmented Reality
I’ve been doing a bit of digging around the whole Augmented Reality thing recently and thought I ought to share a few of my favourite things… Carcade – cool! Micro Machines on AR acid Absolutely and totally mind-blowing game taking place…
Ramsay Gets Gamed
Jeez, is there nothing that can’t be turned into a video game these days – now Gordon Ramsay gets the video game makeover. Chef Ramsay watches players’ every move and judges them as they progress by yelling at them, praising them or…
Forget the Congestion Charge
Mauro, one of our lovely young creatives was talking to me about beating up a car in Street Fighter 2. And I was sort of like: “what?”. And he was like: “when you see it you’ll totally remember”. And he sent it to me. And I was like…