Posts Tagged “gaming”
What Can We Learn From Mario Marathon?
by Iain on July 13, 2009
3 guys, 1 Room. 7 Mario games. Mario Marathon. These guys are working their way through every console Mario game and attempting to collect every star on every level. At this moment in time they’re 66 hours in and doing (…)
Game Design and Life
by Iain on May 27, 2009
Interesting piece in Wired that pushes two of my buttons: Games and scoring in everyday life Making email better and more strategic / thoughtful There’s some similarities with this talk I did at Playful last year about scores. I’m mega-pumped (…)
Email is like Tetris: you lose eventually
by Iain on January 11, 2009
I stole this title from a thread over at IBM Developer Works. Unfortunately after such a great setup the thread itself is pretty unthrilling. Email is a lot like Tetris. The thrill of inbox zero. The joy of knocking out (…)
My Talk From Playful in October
by Iain on December 22, 2008
Here’s the talk I did at Playful on 31.10.08. It’s basically about the changing nature of scores in games and how scores are starting to infect everything. Iain Tait – High Scores Talk at Playful London 31.10.08 from Iain Tait (…)
Vintage Pole Position Advert – Playful Conference
by Iain on October 16, 2008
I’m sure this has been featured a few places, but it is pretty awesome. I came across it whilst trawling around for various game-related things. Reason is… I’m really looking forward to it. Not because I’m speaking, but because there’s (…)
Completely Insane Lo-Fi Flash Animation
by Iain on September 27, 2008
From 2007 I think, but new to me. Incredibly strange lo-fi 8-bit style game animation – The Tale of the Übercat. If it’s your kind of thing don’t miss Snail Jesus Rides Again. Thanks to Martin for leaving a link (…)